10/12/2023 0 Comments Fallout shelter stats explainedAccordingly, it's sometimes excused by Acceptable Breaks from Reality, but by no stretch does that justification cover all of the flat-out weird mismatches perpetrated by game makers over the years. Typically, it's done to try and make a more interesting game, since simply getting a One-Hit Kill all the time like in that cutscene would be utterly boring, while having a person who can't open doors like in that last cutscene would make the game needlessly frustrating. While this is generally forgivable due to technological limitations, egregious instances can result in the shattering of the player's Willing Suspension of Disbelief. This occurs whenever there is inconsistency in how things work or behave between the gameplay and storyline sections of a video game, the latter of which generally consists primarily of cutscenes and dialogue. South Park: The Fractured but Whole: Bring the Crunch
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